Job Posting – Generalist Unity Programmer

redhookjohn Job Postings

We are seeking a full-time programmer to join us at Red Hook Studios on the Darkest Dungeon 2 team. Red Hook Studios is a small studio and as such you will be working closely with all members of the team across a variety of disciplines to accomplish tasks. 

This is a generalist Unity programmer role with added points for UI and/or rendering experience or interest. Your specific responsibilities will be to work alongside the other programmers in separating and implementing new features in a timely and consistent pace. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way. You can communicate to clearly establish common goals and align expectations. You must have a strong work ethic and be self-motivated.

This is a rare chance to join a small, veteran team on a landmark franchise that we control!

Responsibilities

  • Translate design and art requirements into clean and efficient code in Unity
  • Implement as a generalist, and tackle a wide variety of coding tasks
  • Focus on the implementation of UI, amongst other key features
  • Help evaluate and implement middleware as necessary

Required:

  • Unity and C# Experience
  • Shipped Titles (PC / Console)
  • Visual Studio Experience

Preferred:

  • Strong communication skills and ability to work in a team, including initiating conversation when required to resolve blockages and obtain more information
  • Ability to switch between different parts of the game’s systems fluidly
  • Be flexible in coding styles, while working across multiple release platforms
  • Self-regulating and self-motivated with a strong work ethic.
  • Game enthusiast, stays up on trends and interested in continuous improvement of product and self
  • Familiarity with Darkest Dungeon gameplay
  • Live game experience ( patching / support )

Bonus Points

  • Experience with UI implementation and tooling
  • Experience with Unity’s Universal Render Pipeline (URP)
  • Strong Shader skills
  • Strong 3d Math skills
  • C++ Experience

Duration: Permanent full-time, on-site.

Location: Vancouver, BC. Will consider remote applicants for relocation subject to verification of work permit eligibility or existing ability to work in Canada.

Compensation: Competitive DOE with project success bonuses

Send us your resume and include “Unity Generalist Programmer Posting” in the subject: jobs@redhookgames.com